Game Details
Player 1
#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Chuck_Armstrong Chuck Armstrong
>Arie_Sinke: AEEERST -E +0 0
#note This is clearly best and wins the sim.
>Chuck_Armstrong: IIIIIII -III +0 0
>Arie_Sinke: AEEPRST 8B REPEATS +74 74
#note RETAPES and EPATERS look a bit more overlappable.
>Chuck_Armstrong: EEINNRS G6 IN.ERNES +61 61
>Arie_Sinke: BHIORRS H12 HOBS +50 124
#note This looks worth it for the points.
>Chuck_Armstrong: ?EILNOU H1 OUtLINE. +78 139
>Arie_Sinke: CDINRRU C2 INCURR.D +78 202
#note Best scoring bingo.
>Chuck_Armstrong: EGIJ B8 .EJIG +32 171
>Arie_Sinke: ABELNRT 2G T.RNABLE +74 276
#note Highest scoring bingo.
>Chuck_Armstrong: EILOOTW 15B WOOLIE.T +62 233
>Arie_Sinke: CISTTUX B2 XU +38 314
#note This looks right. Saving the S for 14F might be tempting if there were any plays that saved the S while scoring well.
>Chuck_Armstrong: Q F14 Q. +31 264
>Arie_Sinke: CFISTTV 6F V..IC +24 338
#note I liked this play because it almost maximizes immediate score while obstructing a few lines for eights. Quackle puts this very slightly behind CIVET E5 for 20, which blocks a bit less and gives up 4 points but gets rid of the second T, which helps me a lot.
>Chuck_Armstrong: MMO 14A MOM +28 292
>Arie_Sinke: EFISTTW 1M EFT +25 363
#note This play is not favored by Quackle and I don't really understand what's wrong with it. Quackle wants me to play WIT I13 for 24, which I would do on my next turn. I liked EFT because it blocks some "marginal" lanes, which none of the other top equity plays seem to do.
>Chuck_Armstrong: AKY 3K YAK +43 335
>Arie_Sinke: AIIOSTW I13 WI. +24 387
#note I clearly have to do this; nothing else is comparable for equity.
>Chuck_Armstrong: AGRV 11A V.RGA +18 353
>Arie_Sinke: AIOOSTY 12D OY +21 408
#note This does well in the sim; it does look like nothing else compares for equity.
>Chuck_Armstrong: FTZ 5B F.TZ +32 385
>Arie_Sinke: AAAIOST 6A TA.O +15 423
#note My rack has gone south, and I now need to keep scoring to prevent Chuck from overtaking me without a bingo. My two top choices are ARIA 10F and LOTSA 4H. ARIA fishes while making it likely that any bingo Chuck plays will give me a high scoring counterbingo, while LOTSA scores 26, which is huge on this board and makes it less likely that I get outrun without a bingo. My play of TARO is not particularly good.
>Chuck_Armstrong: ?DDEHNO J8 HODDENs +76 461
>Arie_Sinke: AAAAGIS 10D AGA. +18 441
#note This is my best endgame sequence.
>Chuck_Armstrong: DEEILPU 8J .ELPED +39 500
>Arie_Sinke: AAIS 4G A.IAS +11 452
>Arie_Sinke: (IU) +4 456
Player 2
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