Game Details
Player 1
#character-encoding UTF-8
#player1 Chloe Chloe
#player2 Wes_Eddings Wes Eddings
>Chloe: CEEGHNP H8 CHEEP +30 30
>Wes_Eddings: FORZ 11D FROZ. +34 34
>Chloe: ?ACGIJN H8 .....ING +48 78
#note missed CAJOLING somehow, this is about 7 points worse
>Wes_Eddings: ?EFLORS 13F FR.jOLES +72 106
>Chloe: ?AACEJN 12A JANE +48 126
>Wes_Eddings: EIV A12 .IVE +42 148
>Chloe: ?ACETTU L6 ErUCTAT. +70 196
>Wes_Eddings: DEGLQTU -DEGLQ +0 148
>Chloe: AGIILOT 14A .IGIA +18 214
#note I had a reason for this over ZORI, now it seems pretty dumb
>Wes_Eddings: DHRY 8K H.RDY +36 184
#note Not a word, I held. It's just HURDIES.
>Chloe: IILOOTU G11 .O.I +19 233
>Wes_Eddings: QT 11K Q.T +24 208
>Chloe: EILOPTU 8B POULTI.E +63 296
#note pretty clutch
>Wes_Eddings: IX 14J XI +52 260
>Chloe: ANNOTWW 9A NOW +23 319
#note OWN for 2 more obv, or TOWN
>Wes_Eddings: ABELM 15K BLAME +35 295
>Chloe: AMNSSTW 7A MAWN +33 352
#note AWN below for 5 more
>Wes_Eddings: DDEY K3 EDDY +23 318
>Chloe: AIIOSST 2J STOAI +24 376
>Wes_Eddings: RU A5 RU. +5 323
>Chloe: AAEEINS 1N AE +8 384
#note wanted to block the big scoring spot and keep more lanes open in case he bingoes first, but looks like I was overthinking, since he probably has low scoring tiles. should just take the points of J5 AE
>Wes_Eddings: AKO 14M KOA +31 354
>Chloe: AEINSTU 4A AUNTIES +73 457
#note chose over SINUATE to block a lot more. Since almost all consos left, bingoes won't fit on the 1 row.
>Wes_Eddings: BDEORRS F2 BR.ED +18 372
>Chloe: GLNV M1 N.V +15 472
>Wes_Eddings: ORS N8 .ORS +20 392
>Wes_Eddings: (GL) +6 398
Player 2
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