Game Details
Player 1
#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Mad_Palazzo Mad Palazzo
>Arie_Sinke: EINNTUV 8D VENIN +24 24
#note This is probably the best I can do. The TU leave is so poor relative to EINT that this is barely better than exchanging. NEVI and INVENT also seem to fall short. VENIN is positionally weak because of easy overlaps and the E hook.
>Mad_Palazzo: FOX 7E FOX +45 45
>Arie_Sinke: BGHIQTU F6 H..G +16 40
#note I played this to set up QUBIT. It looks like it's worth it, though it's barely better than HONGI. QUBIT gets blocked most of the time but I get it often enough to be worth a minimal sacrifice in score.
>Mad_Palazzo: IIIIIII -III +0 45
>Arie_Sinke: BEIQTTU 5B QUBIT +41 81
#note Looks right. My setup was rewarded.
>Mad_Palazzo: EKOSY 10B YOKES +34 79
>Arie_Sinke: DDEHORT C2 DRO.TH +28 109
#note Quackle slightly prefers DOH 9A for 25, which keeps a more developed leave and bingos more often (mostly with VENINE, presumably.) It's only a difference of 2.5ish points.
>Mad_Palazzo: AEFLR 11A FERAL +33 112
>Arie_Sinke: ADEIIMT 12D EMIT +31 140
#note Couldn't figure out what to do here - several options are close and reasonable. This appears to be a bit better than FETID and TITI.
>Mad_Palazzo: AAAAEEE -AAAE +0 112
>Arie_Sinke: ADIIIRW 6A DI.A +24 164
#note WIT 6A for 3 less wins the sim by a meaningful margin. I may be underestimating the badness of the W in the IIRW leave here.
>Mad_Palazzo: EJO B1 JOE +28 140
>Arie_Sinke: DIIIRSW G2 IWIS +28 192
#note Best by far. The K is gone so no KIWIS.
>Mad_Palazzo: ANW A6 .AWN +24 164
>Arie_Sinke: DGIORTZ A11 .RITZ +54 246
#note Best by far.
>Mad_Palazzo: DEGIINT 13F DIETING +67 231
>Arie_Sinke: DEGOOUV I4 VOGUED +23 269
#note Looks best.
>Mad_Palazzo: ABO 12J BOA +22 253
>Arie_Sinke: AELMOPR 11H PROEM +35 304
#note I missed a difficult 9 - LAMPO(ON)ER K7. PROEM looks like my best non-bingo.
>Mad_Palazzo: ANY 15A .ANY +20 273
>Arie_Sinke: AELLORR 4I .ALOR +16 320
#note Tough situation. With an extremely strong unseen pool, including two blanks, I don't want to create any openings, but I also can't afford to not score points. VOLAR looks substantially better than VALOR because it doesn't take an S. Other than that, it's hard to improve on this play.
>Mad_Palazzo: ACET M3 C.ATE +16 289
>Arie_Sinke: ELPRSSU F1 UP +20 340
#note It looks like this is the best I can do. I block one bingo lane while leaving a good enough leave to threaten a lot of counterbingos and scoring enough that I may be able to outrun a low scoring bingo.
>Mad_Palazzo: ??CEENU 2B ..E +4 293
>Arie_Sinke: AELLRSS 8K ASS +12 352
#note Several plays block all of Mad's bingos and win the game - this is one of them. I need to block NUCLEatE K1, ADUNCAte 9H, and numerous sevens along column N. DELLS 9I does the job while going out in two and is a better play.
>Mad_Palazzo: ??ACENU 1E C.kE +22 315
>Arie_Sinke: ELLR 14L ELL +13 365
#note Best.
>Mad_Palazzo: ?ANU 14A .AU +12 327
>Arie_Sinke: R D2 .R +5 370
#note RUN C13 and BOAR 12J are 6. This is a one point error.
>Arie_Sinke: (N?) +2 372
Player 2
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