Game Details
Player 1
#character-encoding UTF-8
#player1 Josh_Sokol Josh Sokol
#player2 Arie_Sinke Arie Sinke
>Josh_Sokol: EEHMNRS H7 HM +14 14
#note close call here, I think this is right over REHEM, HEM. I did regret this play a couple turns later
>Arie_Sinke: AEEMNTT I7 MET +23 23
#note Looks right.
>Josh_Sokol: EELNORS G6 NOEL +20 34
>Arie_Sinke: AEINTVY 10H NAIVETY +79 102
#note Only bingo.
>Josh_Sokol: AEEERSU K9 U.EA +14 48
#note rough, but I need to find EAU 9M for 2 less. This is just slightly too reckless. EAU sacrifices 2 points, but sims 4 better. UVEA doesn't create a great lane, and I have OHMS that is hard to deal with, as well as the deterrents on the F column and 11 row. Marginal lanes are good to deter opponents from playing overly defensively, but also sufficiently defensively. The difference between the two can simply be lack of information. #strategysmall #findingsmall
>Arie_Sinke: EGIRTVZ L12 GRIZ +54 156
#note Looks right.
>Josh_Sokol: EEORRSS 14G ROSER.ES +70 118
>Arie_Sinke: DDENOTV 15D VOTED +50 206
#note Looks right.
>Josh_Sokol: CEHIORW 13C CHOWER +38 156
#note phony. I wasn't sure, probably slightly more on the side of thinking this was valid. CHAWER is valid. Arie held for a long time
>Arie_Sinke: CDIIRTU F2 DUCTI +18 224
>Arie_Sinke: CDIIRTU -- -18 206
#note Here I make two consecutive word knowledge errors. First I fail to challenge CHOWER, which is phoney, and then I play a phoney of my own that gets challenged. I held CHOWER for about a minute but couldn't get the nerve to pull the trigger.
>Josh_Sokol: DGINPRU N6 PUDG. +18 174
#note this was really tough. I wanted to make an exploitative play here. Basically, I should infer that Arie most likely has two I's or two U's. Probably two I's since DUTC(H) D9 is potentially something he would play despite its drawbacks. I wondered if I should play DUTC(H), but I figured I'm still in pretty iffy shape, and something like PUG(H) followed by DUIT E8 could put me in a pretty bad position still. I thought about UPD(O) for a long time. I wonder if that was correct. PUDG(Y) just seemed so difficult for him to deal with and scary. #questionable
>Arie_Sinke: CDIIRTU 8L RU.D +21 227
#note RUDD is best.
>Josh_Sokol: IIILLNR F3 LIRI +10 184
#note now the idea of him having II seems to hold a lot less water, but indeed that was the case. Nothing is particularly good here. The main drawback here is that this encourages plays to the H of CHOWER now, since I have already obstructed the E column that Arie might have been afraid to open on the DUCTI* turn. I thought about LIRI for 9 with PI, but felt he was far from hitting that spot and that the extra aggression could do me good.
>Arie_Sinke: ACEFIIT 11E FICE +20 247
#note Terrible play; there are about 10 bette options. I talked myself out of FETICH D8 (after DUCTI I was doubting my word knowledge) and somehow convinced myself that FICE was a better play than FACILE 3B. I don't remember what my reasoning was.
>Josh_Sokol: AAILNQT E4 QAT +42 226
#note things are a bit less bad now, but I'm still very much fighting an uphill battle.
>Arie_Sinke: AISSTUW 3F .AWSUITS +76 323
#note This worked out waell.
>Josh_Sokol: AGIKLNP H1 GA.K +51 277
#note still have a chance
>Arie_Sinke: BJLNOOT 10D JOB +33 356
#note This is reasonable. Something like JUNTO J2 would also be okay. LNOT is really not a very good leave.
>Josh_Sokol: ?AAILNP 1A PALAcIN. +83 360
#note PALACED is valid, but now this. I figured this was very hard to challenge, and once again, was not sure. More sure this time that I was phonying, but the more I looked at the position after this, the more I felt I had to hope this was valid and that he challenged. Neither.
>Arie_Sinke: ?DLNOTY 5H YOND +32 388
#note I didn't like PALAcING (which is no good) and considered challenging, but I was really liking my odds of winning after accepting and playing YOND. I thought the odds of PALAcING being good and the challenge costing me the game were better than the odds of losing after YOND. The pool is very vowel heavy and the only thing he can really hurt me with is the X - and after he plays the X he will have a weak vowel heavy rack and I'll have the blank.
>Josh_Sokol: AAEEINO 2A AEON +20 380
#note I either have to fish eit something like O(C)A or A(C)E, or I do this, which seemed to win if I drew some X? stuff. I did not iterate properly though, and this seems to always lose with the draws I was hoping for. I have to avoid stuff like FOIBLE, but a lot of outs in two will be good enough for Arie even without big plays. Spread was not important here, so I needed to find something better. Maybe I had to play A(C)E or O(C)A, though I felt he could too often block everything with a play like FIL(AR) 5B, although those plays are hard to find and make with one in the bag. Gotta try something, so maybe I do something like (P)EE or (L)EE going for ANOXIA for 67 and complications. Maybe best to play EE somewhere else. Yeah, I think that's the right idea. If ANOXIA?T or ANOXIA?B are unseen to Arie there's (P)AINTBOX, if ANOXIA?E is unseen there's (A)NOXEMIA. Damn, wish I had thought of that. Way better at conceptualizing wins that don't involve very specific bingo threats. #strategysaddest
>Arie_Sinke: ?BILOTX 3C XI +41 429
#note A1 PAInTBOX is available for 54 - but I actually score more points by playing XI and going out in two. I didn't see PAInTBOX.
>Josh_Sokol: AEEFIN L1 FA.E +22 402
>Arie_Sinke: ?BLOT 7A BOLTs +19 448
#note Best out.
>Arie_Sinke: (EIN) +6 454
Player 2
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