Game Details
Player 1
#character-encoding UTF-8
#player1 Terry_Kang Terry Kang
#player2 Matthew_O'Connor Matthew O'Connor
>Terry_Kang: AFLO H6 FOAL +14 14
>Matthew_O'Connor: AALNNNR I6 ANNAL +20 20
>Terry_Kang: AALMOST 11C AMATOLS +74 88
>Matthew_O'Connor: DEIJNRR 12A JERID +55 75
>Terry_Kang: ETU A12 .UTE +33 121
>Matthew_O'Connor: AADEILP J6 PEA +31 106
#note This play is debatable but it sets the course for the rest of a really fun game
>Terry_Kang: III -III +0 121
>Matthew_O'Connor: ACDFILS 10C CALID +31 137
>Matthew_O'Connor: EFGGOSU (challenge) +5 142
#note This is best once it gets challenged so I guess it's fine idk. Felt right to block some stuff now that I'm taking the lead and shit
>Terry_Kang: EP 13C PE +30 151
>Matthew_O'Connor: EFGGOSU 9F GU..G +24 166
>Terry_Kang: III -III +0 151
>Matthew_O'Connor: EFIOSSW H11 .WEIS +36 202
#note This is not a good play. She is too likely to bingo through it. She is less likely to bingo long term after LWEIS vs SOWF but she is very likely to bingo in the short term given the exchanges and PE
>Terry_Kang: ?EINOOR 15H .pOONIER +74 225
#note rightfully punished
>Matthew_O'Connor: BFIOOSU 14L OOF +26 228
#note Consiered all the different plays down here, settled on this
>Terry_Kang: OZ G13 ZO +44 269
>Matthew_O'Connor: BIISTUY F14 BI +21 249
#note meh
>Terry_Kang: IU 14A .UI +15 284
>Matthew_O'Connor: EINSTUY 10I .ENITY +29 278
#note Now I'm behind enough I have to try something like this
>Terry_Kang: NXY L9 N.XY +28 312
>Matthew_O'Connor: EHKQSTU 11K E. +22 300
#note somehow I missed NEK lol. Was low on time and going too fast
>Terry_Kang: BE 12K B.E +13 325
>Matthew_O'Connor: DHKQSTU 14K H... +15 315
#note This is bad because WHOOF
>Terry_Kang: G 7G G... +7 332
>Matthew_O'Connor: DKQSTUV 13G ..K +21 336
#note ZEKS prevents WHOOF. Was going to do it in two turns to score more. Sim prefers ZEKS because of the immediate risk of WHOOF. That said she is less likely to have WHOOF because she just played off 1 when she didn't have it so ZEK might be best
>Terry_Kang: R D9 R.... +7 339
>Matthew_O'Connor: DHQSTUV 12A .....S +19 355
#note Here ZEKS is mandatory. I tunnel visioned on the extra two points and didn't see WHOOF
>Terry_Kang: AS J12 AS +28 367
>Matthew_O'Connor: DHQRTUV 15A .H +10 365
#note Now that I can fish for QUERY and QUAT I think waiting on exchanging is clearly correct
>Terry_Kang: EN 11N EN +7 374
>Matthew_O'Connor: DQRTTUV -DRTTV +0 365
#note Now with QUERY gone I really have to exchange. I kept QU because I thought there would be future scoring opportunities
>Terry_Kang: EV M8 VE. +10 384
>Matthew_O'Connor: ACMOQRU 8M .AC +24 389
#note VOM is better. I never actually get to play QUA because all of her best plays are there, and VAC is easier to bingo through
>Terry_Kang: IV N6 VI. +14 398
>Matthew_O'Connor: ?MOQRTU 15E Q. +11 400
#note I can't lose here, but it might be better to make plays that threaten an outplay of QORMA
>Terry_Kang: EW O11 .EW +7 405
>Matthew_O'Connor: ?DMORTU 7G ....R +6 406
#note Very low on time. I can't lose here but I can do better by threatening different things
>Terry_Kang: DIRRTT 6L DI. +7 412
>Matthew_O'Connor: ?DMOTU 5K DOM +19 425
#note She has so few options that I can slow play this
>Terry_Kang: RRTT L3 TR.. +10 422
>Matthew_O'Connor: ?TU O4 UTe +10 435
>Matthew_O'Connor: (RT) +4 439
Player 2
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