Game Details
Player 1
#character-encoding UTF-8
#player1 Chloe_Fatsis Chloe Fatsis
#player2 Arie_Sinke Arie Sinke
>Chloe_Fatsis: ?AEEOTU -III +0 0
#note exchanged EOU
>Arie_Sinke: AAFINRW 8G FAWN +20 20
#note I was really disappointed that she didn't give me an R for WARFARIN - and then I went and missed WAIF. This is barely worse, probably because it doesn't put any vowels next to bonus squares.
>Chloe_Fatsis: ?ABERTW 9F WAB +19 19
#note missed BRAWEST. so bad
>Arie_Sinke: ACDIIOR 10E CODA +28 48
#note This point grabbing play is not favored by the sim. But it's not terrible; it's hard to respond to well unless you either have a hook tile for FAWN or can play through the N or from the C for a decent score. That makes it comparable to other lower scoring options that balance the rack much better.
>Chloe_Fatsis: ?AEENRT K3 NEAREsT +72 91
#note missed E6 REAs(C)ENT, and other things like EASTERN look like better placement
>Arie_Sinke: GIINRST 4E STINGI.R +70 118
#note Playing a little further left than IGNITERS to limit options for both sevens and eights.
>Chloe_Fatsis: AEIIOUZ H1 AZI.E +42 133
>Arie_Sinke: EGLMRTU J2 GU.LE +20 138
#note Quackle likes my play and GRUM 6J, probably because I hold an E and the GRUME hook will often work out for me. It's close; the plays sim within a point of each other.
>Chloe_Fatsis: EINOOOU -IIIOO +0 133
#note maybe keep EIN instead
>Arie_Sinke: IKMMORT G3 M.RK +22 160
#note This looks pretty good; it may also be fine to snag a few extra points with KIT or KIR in the same spot (25 versus 22) - MM isn't bad for scoring and bingos in the near future are unlikely. All three plays are close in the sim.
>Chloe_Fatsis: AADEENV E10 .AVED +22 155
#note just CAVE looks about a point better
>Arie_Sinke: IMOORTU 5D MOI.. +20 180
#note This isn't awful but OUTFAWNs 8D for 20 looks like a slight improvement - it scores the same and gets rid of the U.
>Chloe_Fatsis: AAEGLNO 12C LO.AGE +22 177
>Arie_Sinke: EFOORTU C9 FOU.ER +26 206
#note This scores well and wins the sim. I don't really care for the way it creates a bingo line on column B, and might seriously consider FOU 6B if I did it again.
>Chloe_Fatsis: ?ADHNUV 6B VAU +18 195
>Arie_Sinke: BHORTTX 11H THROB +27 233
#note Another play that scores well and wins the sim. Creating an S hook is unideal, but it's not like I'm up by that much, and anything else would sacrifice too much in score and leave.
>Chloe_Fatsis: ?DHNPYY 12K HYP +41 236
>Arie_Sinke: INOOSTX N12 OXO +32 265
#note Looks right; I create an S hook that I am very likely to use myself.
>Chloe_Fatsis: ?DLNNSY 6I N..DY +9 245
#note bad. L4 (R)YND is far superior to anything else, I missed it
>Arie_Sinke: AIINSTT O6 TITIANS +88 353
#note Best bingo.
>Chloe_Fatsis: ?DELLNS M12 .ED +33 278
#note wanted to open another lane, but looks not worth the points sacrifice. I think M11 S(P)ELL is the way to go.
>Arie_Sinke: CEEEJPR 14J CRE.. +14 367
#note This addresses what I perceive to be a dangerous threat that Chloe has just created.
>Chloe_Fatsis: ?LLNOSS 10B N. +4 282
#note wanted to make a distraction, but this probably never works out, since it still leaves 3 in the bag for him to play 2 and block pretty effectively. Q thinks I should do 13B L(E)N(E)S, going for things through the V of VAU or the A of AZINE I guess, and hoping to catch him with QJ I imagine. Open to ideas
>Arie_Sinke: EEIJPQT 11A JE. +12 379
#note Same idea - take the threats out as they emerge.
>Chloe_Fatsis: ?ELLOSS 1B LOESSi.L +58 340
#note maybe pass up the bingo, play 11H (THROB)S and hope he doesn't block... seems pretty dumb to me
>Arie_Sinke: EIIPQTU 2A QI +26 405
#note Best.
>Chloe_Fatsis: I I1 .I +15 355
>Chloe_Fatsis: (EIPTU) +14 369
Player 2
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