Game Details
Player 1
#character-encoding UTF-8
#player1 Andre_Popadynec Andre Popadynec
#player2 Jackson Jackson
>Andre_Popadynec: ABDOR 8D BOARD +22 22
>Jackson: ABEEEPP E7 B.PEEP +24 24
#note BEEP above or below is a bit better optimally, but I wanted a more open board. Maybe PEEPBO executes that plan a bit better, to reach upwards and allow downward play from the B.
>Andre_Popadynec: AL F8 .AL +13 35
>Jackson: ACEHOOO D10 COO +25 49
#note HOO, HOOPOE, CHEAPO. ACHOO are all decent. I like COO a lot with his range after AL, though baiting the HOOS* hook was a nice addition to HOO. fwiw adam logan liked COO
>Andre_Popadynec: DIN 13B DIN +14 49
>Jackson: AAEGHOU 7G EAU +11 60
#note lets go
>Andre_Popadynec: AD 7C DA. +12 61
>Jackson: AAEGHIO H7 ..AGIO +9 69
#note adagio is okay, but I missed ABOARD, and ODAH there looks better. Another cool option is just ODA - keeps Gh for B2 plays, especially when he keeps pretty low scoring tiles after DAB, so he doesn't hit the spot too hard. I think it's still okay to play adagio to not give back easy bailout plays, but I would play ODAH in a do-over
>Andre_Popadynec: IX I9 XI +37 98
>Jackson: AEHORSV 13H SHROVE +41 110
>Andre_Popadynec: ?EJNOSU N10 JOUSt +67 165
>Andre_Popadynec: ?EJNOSU -- -67 98
#note he saw juncoes/jounces, but preferred this for defense
>Jackson: AEIIOOU -IIOOU +0 110
#note Q slightly prefers AUDIO with his rack implied, with AE second. Quite a consonant heavy pool already so AE is better than E. I still don't love playing AUDIO here though, since EIO is still a risky leave, and he can hit the 15a spot and if I draw badly he can hit the A column next turn. I also think exchanging makes his plays slightly harder
>Andre_Popadynec: ?EJNOSU K11 JE.N +22 120
>Jackson: AELMNRW B10 WAN.LE +36 146
#note WEN 6B is okay for total defense as well. longterm, I prefer doing something aggressive like this, cause I would rather outscore his future bingo than keep trying to block while he has S?. Wandle wins a sim with OSU? implied, he doesn't hit the E too much and often I get a better scoring play there or on column A
>Andre_Popadynec: FGO 6B FOG +24 144
>Jackson: AEKMNRU 15A N.UK +39 185
#note now that he shed the O it is well worth it to block the 3x3 - his average is 25 higher after UNMAKE than NEUK!. NEUK wins a sim by 17, which is more than I thought
>Andre_Popadynec: ?DERSTU M8 tRUST.ED +59 203
>Jackson: AEIMRST L3 SMARTIE +74 259
>Andre_Popadynec: IOZ 6J ZO.I +33 236
>Jackson: HILLNTT M3 HIL. +30 289
#note the pool is no longer consonant heavy, so LNTT, while very bad/risky, is not a death sentence. a sim prefers THILL by a lot but I believe that this board is closed enough that I can keep it closed and retain my lead, even if I have a Q. THILL may be optimal, but in this position HILI is good
>Andre_Popadynec: CMY N2 MYC +36 272
>Jackson: EELNSTT O4 STENT +27 316
#note didn't think about LEEBOARD! that only makes stent better, cause I can draw it with one of the remaining Es. Once again going for defense, although there are miracle ways I lose after STENT, I can survive the Q almost always, and I prefer to take out the GG scenarios immediatley. not playing LET here
>Andre_Popadynec: ?EEQRTW J8 RET +21 293
>Jackson: AAELTVW A7 WAVE +35 351
#note TEABOARD as well, but this is best. Didnt think about extending BOARD enough this game
>Andre_Popadynec: GIR J3 GRI. +14 307
>Jackson: AEFLQTY 11G Q. +11 362
>Andre_Popadynec: ?IINOU 15M .IN +12 319
>Jackson: AEFLTY 5A FEY +21 383
>Andre_Popadynec: ?IOU O1 OI +10 329
>Jackson: ALT F12 ALT +10 393
>Jackson: (U?) +2 395
Player 2
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