Game Details
Player 1
#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Eric_Goldstein Eric Goldstein
>Arie_Sinke: AIILNTT -IT +0 0
#note This seemed clear, but sim likes TIL. Maybe for six points it's not worth it to keep the L?
>Eric_Goldstein: IKMRY 8H MIRKY +36 36
>Arie_Sinke: AADILNT L4 DAIL. +18 18
#note After an unsuccessful two tile fish, I wanted a new strategy, but Quackle thinks AD 9H for 14 is worth it.
>Eric_Goldstein: ?FIRTTU 9B TaRTUFI +67 103
>Arie_Sinke: AAHLNTW 10F HALWA +44 62
#note Clearly best.
>Eric_Goldstein: AINV 8A VINA +30 133
>Arie_Sinke: ?ENNOPT 5F PENTOs.N +68 130
#note NONPARENT D4 for 90 is a much better play.
>Eric_Goldstein: BDEEGG 6B BEGGED +28 161
>Arie_Sinke: AEILRTX 6I AX +52 182
#note Best.
>Eric_Goldstein: AFGI H1 FAGI. +30 191
>Arie_Sinke: EHILRTU D4 HU. +14 196
#note Best.
>Eric_Goldstein: DNOTU 11H DONUT +26 217
>Arie_Sinke: EILORTU 1H .LUORITE +86 282
#note Only bingo.
>Eric_Goldstein: CEIP 3B PICE +26 243
>Arie_Sinke: AEIRRSZ 12D IZARS +39 321
#note I saw a lot of value in taking out MILDS. Quackle thinks if I'm going to go this route, I should just play ZAIRES for the extra two points. Also, ZAS A1 for 45 is worth it for the points, and ZIP B1 is a good fishing play.
>Eric_Goldstein: JLT D11 J.LT +11 254
>Arie_Sinke: EEENOOR E12 .OON +17 338
#note Things start going south right about now. This wins the sim; I have to take out JILTS, particularly since Eric is more than usually likely to hold an S.
>Eric_Goldstein: BMOOS A1 BOSOM +39 293
>Arie_Sinke: AEEEEER -EEEE +0 338
#note I thought it might pay to keep AER drawing into a slightly consonant heavy pool. However, the pool is only very slightly consonant heavy, and it will become vowel heavy again when I return the 4 Es to it, so Quackle says ER and AR are better leaves.
>Eric_Goldstein: OY F14 YO +29 322
>Arie_Sinke: ACEERRS 4J CE.AR +23 361
#note Poor play; I'm creating opportunities for myself to lose with this play. I block PENTOsANS but set up CEDARS and CEDARN, and all the options that do best in the sim also score a bit more (CREPE F2, SNORE 15D) making it less likely that I get outrun. I was kind of wary of the Q and wanted to at least keep the S for SUQ K10, but some plays that spend the S still do well in the sim.
>Eric_Goldstein: DEIQSVW C2 Q. +11 333
>Arie_Sinke: EEEEERS 3M REE +14 375
#note I guess I got unlucky here - this should win any other endgame and is the best I can do. I thought SWIVE/SWIVED would really hurt and thought it would pay to block those options.
>Eric_Goldstein: DEINSVW O3 .NDIVE +43 376
#note Great play by Eric - This and ENVIED and ENDIVES are the only ways for him to steal the win.
>Arie_Sinke: AEEES 15E ..SE +12 387
#note I have to block Eric's out of SNOW, so I can't just take the points with EASE 12L.
>Eric_Goldstein: SW F4 S..W +9 385
#note Eric would do slightly better for spread by going out in two - I don't threaten anything much and he has QIS for 17.
>Eric_Goldstein: (AEE) +6 391
Player 2
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