Game Details
Player 1
#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Jackson_Smylie Jackson Smylie
>Arie_Sinke: AFIJMOT 8H MOTIF +28 28
#note Looks best, I liked setting up the J.
>Jackson_Smylie: OPU 9H UPO +21 21
>Arie_Sinke: AEFJOUY 10I AY +32 60
#note Adding the E for one extra point looks better. I thought the E would help with the leave - didn't think this through very well I guess. The E does nothing for me here.
>Jackson_Smylie: CEIILNO L5 OLE.INIC +76 97
>Arie_Sinke: ?BEFJOU K3 JUBE +36 96
#note This looks right.
>Jackson_Smylie: Q 11K Q. +22 119
>Arie_Sinke: ?FGOOTT M3 GOOF +27 123
#note This looks right.
>Jackson_Smylie: AEGHNUW 3K .A. +11 130
>Arie_Sinke: ?EKTTTT -KTTT +0 123
#note Rough draw, this looks right.
>Jackson_Smylie: ADEENRS 11C ENDEARS +72 202
>Arie_Sinke: ?AERRST 7C STARREd +69 192
#note ReTEARS plays under ENDEARS for 8 more points - this isn't a great play.
>Jackson_Smylie: LNOTV C7 .OLV.NT +22 224
>Arie_Sinke: EEEINOU H11 .OUEN +18 210
#note Thought this would be worth it, it seems better than exchanging, and opening up a few floaters for eights may help me here.
>Jackson_Smylie: DGWY F10 W.DGY +29 253
>Arie_Sinke: CEEIRTW E5 WE.RIE. +27 237
#note Just trying to make something happen here. I looked at Quackle's top pick of WINE 12A but I just can't see how that helps me - seems like a good way to feed Jackson easy points on column A - maybe I draw into a bingo from the E or the N often enough for it to be worth it? I also wasn't 100% on AWEARIED# being # and was prepared to try it if I needed to. After WEARIED I can sometimes make a play at D1 that opens lines in the northwest.
>Jackson_Smylie: EHINPRT F5 ER. +14 267
>Arie_Sinke: CDEHLTU D1 CHUTE +32 269
#note This is okay; DULCE in the same spot also does well in the sim, but I'm more comfortable taking the extra points here.
>Jackson_Smylie: AEILMT 1D .LIMATE +33 300
>Arie_Sinke: AADEGIL 2D .ADAL +28 297
#note This looks right. The pool is consonant heavy, so EGI is a better leave than usual. I score as many points as possible with this and can often outrun, particularly if I can get the X or the Z.
>Jackson_Smylie: IX C3 XI +38 338
>Arie_Sinke: AEGINSV 14H .NVISAGE +90 387
>Jackson_Smylie: AHIIKTZ O12 KH.T +48 386
#note This is actually best by a huge margin over any other play, apparently winning 4 endgames and tying 1.
>Arie_Sinke: ?BDNOPR 1A PRO....... +48 435
>Arie_Sinke: ?BDNOPR -- -48 387
#note There is no way to win with optimal play by both sides. I realized this, so I made up a phoney and hoped it was good. PROCLIMATE is not a totally absurd phoney; I was able to find a citation for it in the American Meteorological Society's journal. NOB15K forces Jackson to play AZO 8A if he wants to win - anything else will either set me up or not score enough to withstand me going out with PeRDU 4G.
>Jackson_Smylie: AIISZ 10L .AZI +33 419
>Arie_Sinke: ?BDNOPR O4 PaDRON. +36 423
>Jackson_Smylie: IS N2 IS +16 435
>Jackson_Smylie: (B) +6 441
Player 2
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