Game Details
Player 1
#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Deen_Hergott Deen Hergott
>Arie_Sinke: AIILNQR 8G QI +22 22
#note Clearly best.
>Deen_Hergott: AADHIIY 7H AA +5 5
>Arie_Sinke: AEILNRR 9F LIRA +21 43
#note This looks right; I could also try RIN, which keeps a slightly better leave at the expense of 2 points.
>Deen_Hergott: ADEHIIY 10H DECO +20 25
>Deen_Hergott: ADEHIIY -- -20 5
>Arie_Sinke: EEENRTY 10H YENTE +19 62
#note I couldn't resist taking a few extra points here. Deen probably doesn't have an S after his last play; I'm trying to get one and hoping that a bit of volatility will favor me. Quackle suggests YE or LYE or some other fish of EY. I was just afraid these dinky fishes wouldn't work and that I would lose points.
>Deen_Hergott: ACEOR L7 OCR.AE +22 27
>Arie_Sinke: EEIMNRR M5 REM +15 77
#note This is probably fine. Quackle likes EMIR M11, which looks kind of dangerous, and MINER M3, but not by large margins.
>Deen_Hergott: BDEL M11 BLED +20 47
>Arie_Sinke: AEEEINR 14K EI.E +10 87
#note This is kind of dangerous, but I like the way it forks the board. It does well in a sim.
>Deen_Hergott: DILOS 15H LOIDS +27 74
>Arie_Sinke: AEFNORS O12 FORA +39 126
#note Quackle thinks I should bide my time with FA N6. The EIDER spot is highly likely to stay open, as there are only 2 Rs out.
>Deen_Hergott: AIP L3 PIA +12 86
>Arie_Sinke: EEHNORS 14B RESHONE +76 202
#note Only bingo.
>Deen_Hergott: AEIM 13B AMIE +29 115
>Arie_Sinke: ?LNNTTY -LNTY +0 202
#note Numerous plays are worth playing here. Best is NITTY 4K. Exchanging was a bad decision, and I probably decided to exchange too quickly here.
>Deen_Hergott: IIKW 10C KIWI +17 132
>Arie_Sinke: ?AGNSTU 6D NAUGhTS +70 272
#note This wins a sim; there are some higher scoring options available at N3 (oUTSANG, mUSTANG) but those plays give back too much.
>Deen_Hergott: FOP 11D FOP +36 168
>Arie_Sinke: JNTUUXZ E5 Z.X +38 310
#note This looks right. It scores far more than any other option.
>Deen_Hergott: CHOTU N2 COUTH +52 220
>Arie_Sinke: ?IJNTUU 1J UNJUsT +70 380
#note Knowing the front hook for COUTH pays off here.
>Deen_Hergott: GOV 9B VOG +22 242
>Arie_Sinke: DEEILNT 15A LED +21 401
#note This looks fine.
>Deen_Hergott: DNSWY 2F WYNDS +26 268
>Arie_Sinke: EGINRTT 13H TENT +12 413
#note This was supposed to be an out in two with GRIZ. It's the wrong idea; Deen can block GRIZ with VAU F4 and get a lot of points going out. I should be playing GET N3, which threatens to go out with TRINE, but also leaves a lot of tiles on my rack, allowing me to slow play if Deen plays OBA 1F
>Deen_Hergott: ABOV 1F OBA +33 301
>Arie_Sinke: GIR 3L .R. +10 423
#note This sequence nets me only 4 more spread points than going out right away with GRIZ would.
>Deen_Hergott: V - +0 301
>Arie_Sinke: GI 3L ...G +7 430
>Deen_Hergott: V - +0 301
>Arie_Sinke: I H1 ..I +3 433
>Arie_Sinke: (V) +8 441
Player 2
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