Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson_Smylie Jackson Smylie
#player2 Josh_Sokol-Rubenstein Josh Sokol-Rubenstein
>Jackson_Smylie: ABFHLOX H7 FOX +26 26
#note thought ABHL would be pretty good post-FOX, and FH would be pretty bad post-BOXLA, but a sim says I'm tripping. our averages after both plays are all around 34, 35. really misinterpreted this turn
>Josh_Sokol-Rubenstein: DEFGNRR 8G F.RGED +13 13
#note I think I would play FROG here, which is maybe a bad idea, since it mostly relies on me opening up options for non-S racks. I'm sure thats the reason he chose FORGED instead
>Jackson_Smylie: AABHLPU 7K HABU +20 46
>Josh_Sokol-Rubenstein: DEELNRT N7 .NDERLET +72 85
>Jackson_Smylie: AAILPTW O13 WAP +31 77
#note bad miss of AP(HE)LIA here.
>Josh_Sokol-Rubenstein: AAEETVW M10 WEET +35 120
#note EEW O8 and WEAVE(R) are reasonable as well
>Jackson_Smylie: AIIJLTV 11I JIVI.. +32 109
>Josh_Sokol-Rubenstein: AADHOSV O5 VASA +37 157
>Jackson_Smylie: ALOTTTU 6I LOTTA +21 130
#note totally missed the word OUTTA here. playing so badly
>Josh_Sokol-Rubenstein: DEHIORY 10F HOY +34 191
>Jackson_Smylie: CEKPSTU 11C CUKE +25 155
#note not in love with this play, but at least I have the 5 row
>Josh_Sokol-Rubenstein: DEILNRT 5C TRINDLE +68 259
>Jackson_Smylie: EGIPQST D10 Q.IP +30 185
#note considered PIQUE as well, and Q thinks I shoulda pulled the trigger. I didn't realize there were no Ts out, so it actually stays open a fair amount and is hard for him to block. I could also just play PIQUET now. I liked QUIP because it left the CDE columns open better, cause PIQUE closes those lanes and can let him really close my options off. QUIP also bingoes far more immediately, it just doesn't get me in range as much. PIQUET wins a sim, and I can see it being better just to put him in a tough position with the hook and get closer in range, but QUIP has benefits
>Josh_Sokol-Rubenstein: AAEENRR 13B AR.EN +14 273
#note AETHER looks nice at first, but it can let me play at L1 and make his life hard. I really don't mind this play at all, takes out some high scoring bingoes. The other play I like here is AREA/EQUIP, which takes care of the TRI lanes
>Jackson_Smylie: EGIISST 14A GIES +32 217
#note this or SIGIL, I considered SIGIL for a while, but it can let him exhaust the top and make it hard to hit two bingoes, while GIES lets me get closer to 1 bingo range and leaves space open for later.
>Josh_Sokol-Rubenstein: AEEIRSU 9B UREA +22 295
>Jackson_Smylie: AIIMSTY 4H AMITY +30 247
#note thought about MITY but I gotta get in range and draw both blanks
>Josh_Sokol-Rubenstein: BEIORSU 3B OUREBIS +73 368
>Jackson_Smylie: ?CDIOOS D1 CO. +8 255
#note whatever
>Josh_Sokol-Rubenstein: ?EGMNNZ B8 M.N +7 375
#note this still always wins
>Jackson_Smylie: ?ADIIOS A7 DO +21 276
#note ACIDOSIS
>Josh_Sokol-Rubenstein: ?EGNOOZ 1A ZiN.O +45 420
>Jackson_Smylie: ?AIILNS 14F AIbLINS +64 340
>Jackson_Smylie: (EGO) +8 348
Player 2
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