Game Details
Player 1
#character-encoding UTF-8
#player1 Arie_Sinke Arie Sinke
#player2 Lloyd_Mills Lloyd Mills
>Arie_Sinke: EEJNNOT 8D JETON +40 40
#note Looks best; JENNET for 2 more isn't worth it because of the worse leave.
>Lloyd_Mills: AQ F6 QA. +32 32
>Arie_Sinke: AAENNOT D8 .NANA +24 64
#note ANNOTATE got blocked. This looks fine but it may be worthwhile to fish with a play like ANOA 7F for 11. JNANA is the lower variance play that I feel more comfortable with.
>Lloyd_Mills: W G7 W. +18 50
>Arie_Sinke: CDEGORT E10 DOG +20 84
#note Or GOD; DOG leaves an E hook which I have but which Lloyd is also likely to have. I liked it better when I played it but now I'm not sure, but it's not hugely consequential.
>Lloyd_Mills: EGIIN 9G GENII +20 70
>Arie_Sinke: CERTUUY 8K TUYER +29 113
#note Significant oversight here; I failed to challenge WOG. I know full well that WOG got expurgated but I just wasn't paying attention. TUYER is of course best, assuming I don't challenge.
>Lloyd_Mills: FRTU C12 TURF +18 88
>Arie_Sinke: CDIILUV 15C .LUIDIC +42 155
#note Best by far.
>Lloyd_Mills: DELMNOR M1 MODERNL. +80 168
>Arie_Sinke: BKLPRVX 4L B.RK +30 185
#note This is poor; the V is so bad that I need to sacrifice points to play it with either PERV or VERB in the same spot for 26 or 24. The K is good to keep because I threaten KEX 14F for 52 if I draw an E, which is likelier than drawing an I for XI. Somehow I overlooked that possibility over the board. These plays hardly ever get blocked becase the O1 spot is so huge. Need better tactics here.
>Lloyd_Mills: ABH 14F BAH +32 200
>Arie_Sinke: CELPVVX 2L V.X +26 211
#note This seems like the only way to make the best of a bad situation. PECK O1 for 36 just doesn't do anything to gradually improve the rack.
>Lloyd_Mills: EI L2 .I.E +14 214
>Arie_Sinke: CEELPTV K5 PET.. +24 235
#note Not clever enough to spot the best play of CLEVER 5H, which cleans out the rack far better than PETTI.
>Lloyd_Mills: ?AEIPSY 13G PAISlEY +95 309
>Arie_Sinke: CEEGLRV 1M .EG +27 262
#note The V is extremely difficult to bail out and has settled in permanently on my rack. Here it isn't worth it to try to play it; too bad I didn't play it earlier when I could do so without sacrificing much.
>Lloyd_Mills: AHI J5 AHI +35 344
>Arie_Sinke: CEEFLRV L10 FEV.R +22 284
#note This is fine; REV 14L does well in the sim, possibly because it sets up ovelaps that I can exploit. My odds of winning are rapidly slipping away, and I need to luck into a B6 bingo or an O8 bingo before Lloyd blocks the spots; so turnover is probably my friend; there are three Ss out and a blank that I would like to get. I like my play.
>Lloyd_Mills: IZ 10L .IZ +35 379
>Arie_Sinke: ACELNOS 14L .OC +15 299
#note This isn't great; SOCA and ASCON (with FEVERS) are likely substantially better; they score enough that I may actually win if I get the lucky B6 bingo that I now have to stake all my hopes on.
>Lloyd_Mills: EEMOOOW N10 .OO +12 391
>Arie_Sinke: AAELLNS H6 LA.. +10 309
#note LASES J11 does well in the sim. Again, it's probably a matter of scoring enough that I can win if I get the lucky bingo I desperately need. This is fine for equity, but honestly I'm going to really struggle to win here; something as simple as TAD 10C totally kills the board and makes it all but impossible for me to come back.
>Lloyd_Mills: ASTW O12 WAST +48 439
>Arie_Sinke: AEELNOS O3 O.E +7 316
#note I draw LOANEES, but because it's a relatively new word, I still haven't totally internalized it, because I don't see it. I look at the rack and just think "ENOLASE doesn't play, too bad." Not great.
>Lloyd_Mills: ERS 13B R.SE +23 462
#note Very effective block by Lloyd, who holds D?.
>Arie_Sinke: AELNSTU 10H SUN +16 332
#note Misscored as 15. Because I can't stop Lloyd from going out, I should take the points with NESTS J11.
>Lloyd_Mills: ?DIMO A10 aMIDO +14 476
>Lloyd_Mills: (AELT) +8 484
Player 2
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