Game Details
Player 1
#character-encoding UTF-8
#player1 Jackson Jackson
#player2 Noah Noah
>Jackson: ELTTUVX H7 VEXT +28 28
>Noah: AABLOTY 10F BA.TY +24 24
#note BOXY sims better -- it's more defensive.
>Jackson: ADLORTU 9H .U +13 41
#note TU(T) is also good here. I felt like TUTOR gave too much back too easily, and I liked that XU still preserved the 8 row and bingoes a fair amount. The only annoying part is that my non-bingo racks can be kinda gross, whereas ADLOR draws more scoring tiles to bail out non-bingo racks. I think TUT might be a touch better but this is okay
>Noah: AEEILNO 11J OE +9 33
#note Also considered EOLIAN and AEON. EOLIAN was simming best for me with no inference. I think Jackson placed something else before XU, exposing a D and making me think he might have an L as well, but I forgot to consider this when choosing my play. The presence of a D on Jackson's rack makes OE a little worse, I think. I'm not sure how the fish should influence my play of OE over EOLIAN. If EOLIAN opens a bingo for him, I think I'm happier with OE, and also if he plays at 11A, but I could be pretty sad if he bingos on row 12 after OE, leaving me little to work with. I still might have trouble playing EOLIAN, but the badness of that kind of bingo makes me kind of like it here.
>Jackson: ADHLORT 12J DHAL +28 69
>Noah: AEIILNV F5 INVIA.LE +65 98
>Jackson: IMORRTW 12A WORMI.R +32 101
#note could do e2 WORM but I didn't love IRT here, though it's not bad. I like being more open here when down tempo, this sims well
>Noah: AAEGNUU M8 UNGU.AE +18 116
#note I was somewhat tempted to play GENUA, but I think AU just felt too bad. It does sim a few points better -- 8L is just too heavy, I guess.
>Jackson: ADEQSTY 8L Q.AY +78 179
>Noah: AACDIIS A12 .ADI +24 140
>Jackson: DEELRST 14G STREEL.D +72 251
>Noah: AACGISZ E3 ZAG +32 172
>Jackson: ABFIJNR 3C FI. +30 281
#note for some reason the 4c1v leave doesn't give me a bad feeling. I liked holding the R back for a bit of bingo defense, and cause when I play d2 JIB next turn as planned I'll keep the R with ANR, which is nice. FRIZ and FIZ sim very close.
>Noah: ACIOSTU C3 .ACTIOUS +65 237
>Jackson: ABJNRRS D2 J.B +34 315
>Noah: CEEFINP 15F FIE +26 263
>Jackson: ANORRST O7 R.OT +7 322
#note I missed tranq here, which I think is definitely best. with two blanks out, it's really annoying to play the bingo defense game, so I'd much rather play the outrunning game. B11 TORO was my other option, but it's just kind of annoying, cause O1 bingoes will still put him in command, and at least this can open the possibility of total defense, which might work if I draw one of the blanks. I'm not sure between non-tranq plays
>Noah: CENOPPR 8A CR.P +33 296
#note Perhaps COOP.
>Jackson: ALNNORS B11 L.RAN +20 342
>Noah: EEENOPW D12 .EOW +13 309
#note PEWEE may be a lot better here, given the powerful pool -- not sure I saw it. Unfortunately, he can hit me quite hard on column H after it, but he doesn't always have a play as good as KINE or HONED. The alternative of keeping EENP on a board with very weak lines looks quite uninspiring, though, so I think I prefer PEWEE. Maybe WEEP or something else could be good too, though it's quite unlikely for Jackson to have no hooks for WEEP, even with a random rack.
>Jackson: DENOOSS N10 ONS +22 364
>Noah: EEGKNPT G2 KEPT +15 324
#note Not sure here. Perhaps I am better off playing KENTE and digging more for a blank. GEN feels kind of nice to draw into GENIC, NCE or maybe ING 9s if he plays at H3.
>Jackson: ?DEEOOS H3 DOE +18 382
#note I lose to an MN draw with a1 hygienic, but I think I'm still happy with how RYOT worked out
>Noah: ?EGHMNN I3 HM +29 353
>Jackson: ?EIIOS A2 EOSInI. +9 391
>Jackson: (?EGNN) +10 401
Player 2
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