Game Details
Player 1
#character-encoding UTF-8
#player1 Jason Jason
#player2 Jackson Jackson
>Jason: AOPTZ 8H TOPAZ +52 52
>Jackson: AEJTTUX 7I JUT +41 41
>Jason: BEGOT 9G BEGOT +36 88
>Jackson: AEFOTWX 10F FEW +27 68
#note WOT is worth considering, making the X parallel possible, but I think it gets reoverlapped enough next turn that the W there is a bad thing, at least FEW can give FAX.
>Jason: TY K7 ...TY +16 104
>Jackson: AEOTUWX L10 EAUX +29 97
>Jason: DITY M12 TIDY +36 140
>Jackson: ALOOSTW 15M .OW +27 124
>Jason: ?EIORRU F10 .OUR +7 147
>Jackson: AILLOST 13B LITO.ALS +70 194
#note ack this is not good. LITTORALS is good
>Jason: ?EEIIRS 8H .....InE +54 201
#note last two racks were real. Sweet that this looks better than the bingoes playable
>Jackson: ?ADEINQ 7M QI +43 237
#note Would anyone play 12C QI? Gave it some thought, cause longterm it realllly makes the top/top left hard to access, and I hav ea lead with a blank. Only problem besides the 6 point sacrifice is that immediately, the MNO columns are way more dangerous. The L in litorals* is a good way for jason to reach up to the top left, and I can't easily block those kinds of openings. QI off of topazine also isn't a full block, so I have to deal with that S hook and the N column lane later if I want to fully restrict. The 12C QI route is nice because if he plays from H12, I can probably deal with the MNO columns better and just leave whatever 15 row floater he puts there. One problem with 12C QI is that he could make a board opening play down the N column that isn't a bingo, but I think those aren't as good as the B column opening plays cause they don't allow as many immediate bingo options. I can totally see 12C being the call here, it' sjust not standard
>Jason: EIKNNRS C8 SKINN.ER +67 268
>Jackson: ?ADENOP 15A PA.DONEd +158 395
>Jason: EHI B10 HEI. +32 300
>Jackson: BDGIIRR A7 BRIG +28 423
>Jason: ACDFGIR N2 SHEEV..G +44 344
>Jason: ACDFGIR -- -44 300
>Jackson: ADILNRR 11E R.D +14 437
#note missed the 14G spot this turn - LAIRD is fine, but I think it's also fine to keep AILNR for flexibility in case he opens - there is some drek I can draw into after laird.
>Jason: EV 12A V..E +26 326
>Jackson: AAIILNR O8 .LAIN +6 443
#note taking care of this spot once and for all, especialy since his EGHS rack works well with the N column
>Jason: HM 6N HM +28 354
>Jackson: ACEILMR B1 MIRACLE +80 523
>Jason: GNV 4A V.NG +24 378
>Jackson: ACENOSU 1B .UCOSAE +42 565
>Jason: ADEEORS 2E DOE +15 393
>Jackson: AFN N10 FA +28 593
>Jason: AERS E4 SEAR +17 410
>Jason: (N) +2 412
Player 2
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