Game Details
Player 1
#character-encoding UTF-8
#player1 parteegirl parteegirl
#player2 skaplan31 skaplan31
#description Created with Macondo
>parteegirl: ?CENRSY H6 SCeNERY +80 80
#note This or H7 CaRNEYS provide excellent defense. This is fine to duplicate the E that I have to play 8s thru.
>skaplan31: EIMPRTU 6A IMPUTER. +70 70
#note Might as well grab the points despite opening up a 3x3 when she's random.
>parteegirl: AEFINUV A4 NA.VE +27 107
#note This, F2 FAUVE, or 12D UNIFY are the best moves here.
>skaplan31: EIILOOT E2 IOLI.E +12 82
#note Nothing scores well here, so let's make the play that doesn't give back as much as O hotspots would. I considered 11C OILIER as well, but I didn't like how that would allow her to close lines in IMPUTERS reasonably well as I'm gonna be down after this turn no matter what.
>parteegirl: AFGIUWY 11G A.GUFY +26 133
#note 4C UGLIFY scores 10 more and keeps the much better AW leave. This is her 3rd best move by a pretty good margin, with 4D FLAWY being 2nd.
>skaplan31: ADINOTU 2B AUD.TION +72 154
#note I wanted to play 11F DURATION, a much safer move. But this was my only option that was a bingo.
>parteegirl: ADINSUW 1H WADI +41 174
#note WUD in the same spot is only 3 less, but it keeps better and is more defensive.
>skaplan31: IJKRRST J10 J.T +26 180
#note No way am I doing J10 JURIST. This is fine.
>parteegirl: ?DEFNSU B8 DEFUNdS +89 263
#note Cmon Connie...be nice to me
>skaplan31: IKLLRRS C1 L.RK +16 196
>parteegirl: AEEGGIL 1A GA.E +24 287
#note Best for her.
>skaplan31: ILOORSV 9A R.V +19 215
#note Terrible options here. Didn't need to get hammered with 12L OLIO just yet. I save 4C KILO- options for potential bingoes which would be highly unlikely to get blocked by keeping IO in the leave.
>parteegirl: BEGHILN 13I BEING +33 320
#note Looks fine to me.
>skaplan31: CILOOSS N9 COLOSSI +81 296
#note To play at N8 or N9? I clearly need to bingo another time to get back in this game. With this over the N8 placement, Connie can't just play on Row 8 and start the process of closing the top right down. I'll let her have Row 15 if it means potential Row 3 bingoes or bingoes from the C or thru the E in SCENERY.
>parteegirl: BEEHLRT 15L HE.R +33 353
#note HEIL or THEIR looks slightly better, but this is fine too.
>skaplan31: AEEHOPW O10 WAP +25 321
#note Maybe PAW in this spot for 2 more?
>parteegirl: ABELQTT 11A Q.ATE +28 381
>skaplan31: EEHIIOX 12D EX +31 352
>parteegirl: BLOOTTZ 10E LOB. +22 403
#note I think a nice blocking play here is L7 ZOOTY. This way, she can easily block Row 3 or play on Column M to seal the win for her if I don't bingo on Row 3 next turn.
>skaplan31: EEHIIOO 4C .I.O +16 368
#note Gotta love picking vowels to my vowel heavy leave. Going for KILOMETER won't be enough to win me this game.
>parteegirl: ADMOTTZ 14E MATZO +22 425
#note A simple block like 7H COZ wins the game for her- this only loses to an A draw as I bingo out with COINHERE. She would be perfectly safe with any other draw with her play as HEROINE or HERNIAE don't play on this board.
>skaplan31: EEHINOR 7H .OINHERE +65 433
#note And I was shocked she didn't see the possibility. I cannot believe I actually won this game.
>skaplan31: (ADT) +8 441
Player 2
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