Game Details
Player 1
#character-encoding UTF-8
#player1 Joshua_Sokol Joshua Sokol
#player2 Robert_Goetz Robert Goetz
>Joshua_Sokol: EEMOTVX H7 VEX +26 26
#note could also do VOX to be more defensive, but I liked the aggression
>Robert_Goetz: APW G8 WAP +24 24
>Joshua_Sokol: EGMORTY F9 MOG +26 52
#note not sure I considered GEMOT. That could be better. I like GEMOT a bit more than this.
>Robert_Goetz: IJ 11D JI. +22 46
>Joshua_Sokol: ?EERTUY D11 .URY +28 80
#note (J)EU is nice here, keeps things quite tight and keeps a more balanced leave. This seems a bit worse since it makes things a bit easier on Rob #findingsmall
>Robert_Goetz: AEPR 14B PA.ER +24 70
>Joshua_Sokol: ?CEEQST 15A Qi +33 113
#note Seems interesting whether or not QaT is better than Qi. CEE is also an option, but that seems to be a bit bad for exploitation purposes. #questionable
>Robert_Goetz: AEEITZ I8 TIZ +33 103
#note first put down TEAZE# 15E and I was a bit shocked, but it's CSW so that makes a bit more sense.
>Joshua_Sokol: CEEGHST 15E TECH +31 144
>Robert_Goetz: AENO 10I .ONAE +16 119
>Joshua_Sokol: EGNNORS 11J NOG +17 161
>Robert_Goetz: ?AEIRSU 14H SAUcIER +71 190
>Joshua_Sokol: AEENORS O9 ARENOSE +81 242
#note Rob said after the game that he was hoping I wouldn't know or see the S hook here. He said he knew he screwed up because it's the sort of thing he does against his clubmates and gets away with it, but I'm not like his clubmates. Something like that. Very fortunate that he gave me this. Otherwise this game is quite unclear.
>Robert_Goetz: KO 12L OK +20 210
>Joshua_Sokol: ADETTUW 13G WAT +20 262
#note E10 W(I)T is interesting. If I draw a bingo, which is more likely than after WAT, I am pretty much ending the game. The scoring approach is still good though. I underscored this by 2 points.
>Robert_Goetz: AEEG 12G AGEE +28 238
>Joshua_Sokol: DDEINTU L9 D... +6 268
#note could just play DUD(E) here. That seems fine actually. The problem is the duplicate I's which might cause me some trouble here. As a result, fishing off the U with (K)U(E) is quite strong, since it hits with AAEEIIIIIOOORR. However, blocking the E in ZONAE is a good idea as well. KUE still looks too strong to pass up. This hits similarly often to KUE, but KUE scores 8 more points. The E is definitely a liability, but not that much, it would seem. #strategymedium
>Robert_Goetz: I -I +0 238
>Joshua_Sokol: DEINTTU K8 DI.. +8 276
#note N8 UT was the other consideration, which blocks all non-s bingos that he can be fishing for and retains a great leave to respond to bingos down column J. I felt lucky here, but perhaps this was too risky an approach. #questionable
>Robert_Goetz: Y M12 .Y. +20 258
>Joshua_Sokol: EIMNTTU N8 UT +4 280
#note deciding to go all out here, hoping I can just outscore him now. Could also do something like UNMET N5 since he doesn't seem to have scoring tiles. Really unsure how to think about these positions.
>Robert_Goetz: CINOSU M3 COUSIN +20 278
>Joshua_Sokol: EIMNNST 4H MENTI.NS +78 358
#note It is tied from my perspective here, but I'm actually up 2 points.
>Robert_Goetz: BFI O1 FIB. +27 305
>Joshua_Sokol: DEFLLOR 5D FOLDER +26 384
#note This is probably winningest. I lose to at least one scenario though. Probably more. This seems better than ROLFED because it doesn't allow -ER plays like THRIVER.
>Robert_Goetz: O J3 O. +2 307
>Joshua_Sokol: ABILLLR H1 BLA.. +27 411
#note I should block HIVED. -5 to D5 (F)ALL
>Robert_Goetz: ADEHITV 4A VIDE +34 341
>Joshua_Sokol: ILLR 6I RILL. +10 421
>Joshua_Sokol: (AHT) +12 433
Player 2
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