Game Details
Player 1
#player1 Will Will
#player2 Ayo Ayo
>Will: AEGJNSV 8G JAG +22 22
#note Considered 8D VEGAN setting up the J, felt it would be blocked too much and didn't want to be saddled with J longer than necessary. 23:45
>Ayo: ABEIRTT 9H BITRATE +69 69
>Will: EIKNSVX O4 KNIVES +64 86
#note Better than the more traditional O4 VIXENS because it massively pumps up my expected value for the X next turn. 22:31
>Ayo: ADEMNO 10I DAEMON +34 103
>Will: ?ENNORX 11J OXEN +53 139
#note 21:32
>Ayo: ADILOTU N2 ALOUD +35 138
>Will: ?AEINPR 12D PANIERs +71 210
#note Thought PANIERS would perform closer to 5 points better on defense than PERINEAL, but sadly it's closer to 2-3. #strategysmall 18:52
>Ayo: EITZ 11E ZITE +54 192
>Will: AEILLQR O1 QI +35 245
#note F10 QIN was tempting but the I improving the leave slightly is meaningless on this board. 18:08
>Ayo: AW M3 AW +24 216
>Will: AEHLLRU L8 L...R +16 261
#note The board is nearly completely bereft of scoring spots after this move (just ZA hooking plays); Quackle calls for K7 LUREX, but I'm very content to stay turtled up here. LAMER badly outperforms all other candidate moves defensively. However, I missed L8 RAMEAL, which is a better equity version of my move. #findingsmall 16:41
>Ayo: Y F10 Y.. +14 230
>Will: AEHLNTU 5M L.. +9 270
#note Obviously not opening after YIN. LUN preserves HAZAN/AZAN possibilities for the future. The only other move I would potentially do here is 9C HULA, which should be pretty difficult to bingo with. #strategysmall 14:46
>Ayo: FL H6 FL.. +9 239
>Will: AAEHNTU 6H .AH +17 287
#note It's possible that 6E HAUF is better just to shed the U; if Ayo has a C I could deeply regret HAUF it if he scores a lot with CH and forks the board. 11:59
>Ayo: HOY 5I HOY +28 267
>Will: AEFNTUW 4G FAWN +26 313
#note Can't keep it completely closed forever. Thought of something like J4 FOH, which in fact yields opp bingo% of zero, but I'll be up 46 after FAWN and probably getting a crack at a triple if Ayo bingos. 10:22
>Ayo: EI 12L .EI +7 274
>Will: EEEMSTU O12 SEEM +26 339
#note My thinking here was that by playing SEEM down low instead of EMEUTE the odds were good that if Ayo bingoed, it would still be on row 3 or 5 yielding strong counterplay. the other play I strongly considered was 5E MEE, but a SMEE bingo after that could be a disaster, especially because it scores 11 fewer points than SEEM. Quackle calls for 3B EMEUTE, which I also thought about; I suppose I can withstand most of the responses to that too, and the somewhat bingo-prone unseen tiles combine well with the S, so I get EFS bingos a lot. Thinking this is probably at least a #strategysmall 6:56
>Ayo: ?DEIOOS 3A ODOrISE +72 346
>Will: DEGOTUU 5B DUGOUT +22 361
#note Not loving this situation. 5:42
>Ayo: BO N14 BO +20 366
>Will: EPRRSTU A1 TR.P +27 388
#note RURP and URP on row 6 look best here; they score as well or better than TROP and yield fewer bingos in response, especially RURP. The A1 scoring spot is tough for Ayo to hit with this pool. #strategymedium 4:39
>Ayo: I 4A .I +9 375
>Will: EENRRSU 2D USER +20 408
#note Was trying to safely block ZAG plays but for some reason couldn't come up with 13F SEN or 13A RUNES. At least my move wins the game. #endgamemedium 1:15
>Ayo: ACCGITV 13C VIG +31 406
>Will: ENR 1A .ERN +8 416
#note 0:50
>Will: (ACCT) +16 432
Player 2
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