Game Details
Player 1
#player1 Ed Ed
#player2 Jack Jack
>Ed: AAWY 8F AWAY +20 20
>Jack: BGHIKOQ 7F KOB +26 26
>Ed: ISTU 6C TUIS +15 35
>Jack: GGHIOQU C3 QUO.H +42 68
>Ed: ITU D1 TUI +15 50
>Jack: EGGIMNN 1A GEN. +15 83
#note I felt particularly paranoid on this play. When people say "(-5)" are they talking about %? Anyways, while GEN(T) is 3rd on the simulated list, it's ~ -5%. GEM 95 (and GEN 9F) are the plays.
>Ed: AORS 8A OSAR +33 83
>Jack: ADGIMNO 2A OM +19 102
>Ed: HO 9H HO +20 103
>Jack: ADEGIIN B6 EA.ING +23 125
#note Durn, I missed (S)IGANID B8. 3pts more and a better leave... I would guess it'd give back more to the triple, but maybe the I that would be placed at B13 would be defensive enough to have it trounce EA(S)ING in the sim, let's see... -.5%, not a trounce but an eke.
>Ed: EEIRSTV J9 SIEVERT +70 173
>Jack: DIINNRT 11E INDIT.R +32 157
>Ed: NOVW 13G WOV.N +19 192
>Jack: CCEEFIN 15E INFEC. +33 190
>Ed: JOT K7 JOT +17 209
>Jack: ABCDEGL A11 ABLED +36 226
#note I was deciding between ABLED A11, GLEBA 14B, and (O)GLED 8K. JOT made me a little worried, I thought it might be a setup. But in hindsight, it was probably an equity play that wasn't too risky for him since there's only one other O unseen. I didn't like that (O)GLED gave him an L, E, and D. And then when I thought about it being an OX setup anyways, there are AZ* and AX* plays available at A11, so I was like, let's play there and keep this bingo-unfriendly. Sim likes ABLED by +2%. Still at only 40% to win tho
>Ed: FI B13 IF +22 231
>Jack: ?CEGLOP L5 GLOP +26 252
#note I considered CLOP instead since it might be nice to have the JO(G) hook and it's the case G so I don't have to worry about doubling up. COP > CLOP anyways. But yeah, GLOP is better.
>Ed: AMP C11 AMP +28 259
>Jack: ?ACEIRS M8 SCARIEr +77 329
#note CA(U)SeRIE 4A and SCoRIAE M1 are nice stylish bingoes, but S* plays at M8 are clearly going to make this game a lot harder for Ed to win. So... is SCRApIE M8 really 9% better than SCARIEr? Sheesh. I don't understand this at all. Maybe a play like D(I)TZ comes down 12L and then I can't block it and Ed comes back without bingoing. But 9% seems unbelievable.
>Ed: ELU 5J LU.E +10 269
>Jack: ADEELTZ M3 ZE. +24 353
#note CP likes ZA 6I better. I thought that he probably had the blank and that col N is the easier lane for him to bingo, but it does give back *AX plays. Both plays are 100% to win though.
>Ed: ARX N2 RAX +40 309
>Jack: ?ADDELT 12J .AL.D +21 374
#note This is actually second best sequence (I should say second best _start_ of the sequence, since I don't make the best play next turn heh), 1 point back from the best... Best is TEL N13 is 1 point better, setting up DaDA, which isn't worthwhile to block since Ed had YEN/YER at D12.
>Ed: EENRY D12 YEN +32 341
>Jack: ?DET O1 DEx +22 396
#note Da(R)TE(r) is v nice, and what makes valid valid. I was very low on time by this point, but DEx is 18 pts of spread lost.
>Ed: ER 15E ......ER +14 355
>Ed: (T) +2 357
Player 2
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