Game Details
Player 1
#player1 Mike Mike
#player2 David_Pearl David Pearl
>Mike: EEIMOTT 8D EMOTE +16 16
#note I asked several different players about this rack, and got a variety of answers. MOTTE wins the sim, but it's close, and given that I want an open board against David (who is good at defense), I prefer this.
>David_Pearl: OOX 9C OXO +24 24
>Mike: EEFIMNT 9G EF +14 30
#note Sim prefers playing these at either 10B (not sure why, since I don't have the S) or 7G (makes more sense, as the lines it creates are mutually unblockable).
>David_Pearl: GIN D8 ..ING +26 50
>Mike: DEHIMNT 7D HEM +34 64
#note Marginally worth it to tack the T on here, according to the sim, but I think I'd rather have the lane.
>David_Pearl: ATW 10F WAT +23 73
>Mike: DGIINTU C3 DIGIT +26 90
#note DUI 7H wins the sim. I didn't consider it; GINT just didn't feel like a good leave on the board. Apparently it bingos 40% of the time.
>David_Pearl: AEO 3B O.EA +5 78
>Mike: DENNRUY 4B Y.D +25 115
#note I didn't want to give up the A hook with YIN, considering that it might bail David out of his presumably vowel-heavy rack. GUNNY 5C, which I didn't see, wins the sim handily. These small mistakes are adding up.
>David_Pearl: AGZ 2D ZAG +32 110
>Mike: EENNRUV -ENVU +0 115
#note I think this was a case of me looking at my options, hating all of them, and opting to choose *none* of them in protest. ERUV 6F wins the sim, but I'm not convinced at all.
>David_Pearl: ?ADEIRS 1F AIRShED +80 190
>Mike: CEEEINR 11D .EE +11 126
#note EMO F6 sims a couple of points better. Does the extra E really add 17% to our bingo percentage against a live opponent, though?
>David_Pearl: ELORV I4 LOVER +17 207
>Mike: BCDEINR 3I CEBID +40 166
#note Quackle wants to fish with BOY B2, but I do need to score points eventually.
>David_Pearl: FLOW 4L FOWL +35 242
>Mike: AELNRRS 11H SNARLER +71 237
#note Or at J8. Tough call.
>David_Pearl: ILNOS O7 LIONS +23 265
>Mike: ABJKPUU 5H J.UK +30 267
#note Didn't see BAULK O1. JAUP J10 is also an interesting ideal (saving BAULK at either L8 or O1 next turn).
>David_Pearl: AQT N6 QAT +36 301
>Mike: AABIPUU -AABIPUU +0 267
#note URBIA N10 is a reasonable bailout. I either missed it or decided that turning over tiles to reach the blank was more important; either way, it was probably wrong.
>David_Pearl: INOY L8 NOI.Y +18 319
>Mike: ?AEHRRT O1 HAR. +21 288
#note HOYA B2 is the star play here, which I just didn't see. Plays at 10J score better, but I wanted to keep bingos alive on column J.
>David_Pearl: INV J10 V.IN +15 334
>Mike: ?ENRTUU 10B UN. +7 295
#note So what's likeliest to work against a live opponent? Quackle suggests NUN or TUN 13H, which might be okay, but I don't like it. I think I was gunning for TEmPURA with two each of the A and P outstanding. NUG 12B is also an interesting idea. Help?
>David_Pearl: PU 11A UP +8 342
>Mike: ?AERTTU N10 U.ATE +18 313
#note GAT 5C first.
>David_Pearl: ABCIPS 5C .ABS +28 370
>Mike: ?RT O13 oRT +9 322
#note wERT 7H. I think I managed to make the second best play on every single turn of this game. At this level, that's not good enough.
>Mike: (CIP) +14 336
Player 2
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