Game Details
Player 1
#player1 Mark_P Mark P
#player2 Carl Carl
>Mark_P: AGPW 8G GAWP +20 20
>Carl: DEELNST K6 NESTLED +77 77
>Mark_P: GIV H5 VIG. +8 28
>Carl: EEGKORR 5E GRO.E +18 95
>Mark_P: JT G4 J.T +12 40
>Carl: ?AEIKRR L1 KERRIAs +83 178
>Mark_P: ALO 1L .OLA +24 64
>Carl: DEEFMSY L11 DEFY +31 209
>Mark_P: ?ADILTT 2E ALTITuD. +60 124
>Carl: AEEMNQS H1 Q. +33 242
>Mark_P: DEOT 14J TO.ED +22 146
>Carl: AEEIMNS 3L .E +4 246
>Mark_P: ARU 13L .RAU +21 167
#note Ha! I thought it was phony, but couldn't bring myself to challenge. I think you're more likely to see a phony 4 in Div 1 than Div 2 because we all study fancy stuff all day and forget the basics.
>Carl: AAEIMNS 15E ANEMIAS +81 327
>Mark_P: IU 9K .UI +4 171
>Carl: CEIOXYZ 15M COZ +51 378
#note Whenever you see a great play, always look for a better one. COZEY 1A is 12 points better!
>Mark_P: CINRUV 11E INCURV.. +28 199
#note A fine play!
>Carl: EILOWXY 8M OXY +41 419
>Mark_P: HM 14G HM +18 217
>Carl: EEILNUW 1A NEWEL +29 448
>Mark_P: FI N6 FI. +21 238
>Carl: BEINOSU N1 .OB +15 463
#note The sim prefers UNISON or BENISON F10. LUBE N1 also looks good. I probably chose LOB rather than risk a doubled O.
>Mark_P: OP 3I OP +11 249
>Carl: ABEINSU H13 U.. +7 470
#note Blocking the most probable bingo lane. Another option is to play UN F10, setting up two lanes.
>Mark_P: EH 2B HE +25 274
>Carl: ABEINOS 3C BAS +29 499
#note Wrong as usual. Better to play out-in-two than go for the points with NINON. BIS followed by AEON is best.
>Mark_P: AINRST 4C SI +17 291
>Carl: EINO F11 .INO. +17 516
>Mark_P: ANRT 10B RANT +8 299
>Mark_P: (E) +2 301
Player 2
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